DARK GAIA'S PROFILE
Dark Gaia
3474
I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
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Lakewood Story: Episode 1
That's irrelevant. You shouldn't insult other people's games to promote your own. It just isn't very sporting. I don't mind, personally, but honestly some might have read that and been turned right off.
Lakewood Story: Episode 1
This game is a first to NecromireGames the past 2 where and okay to play but this one will be loads more intensive this will have maximum horror in it and a lot of swearing and you will feel the chills down your spine so forget the One night trilogy and welcome Lakewood Story.
Please remove the explicit reference to my games from your description. We aren't competing, here. Honestly, saying something like this makes your game come across as pretentious.
Updates and call for Beta Testers.
You've all been added as testers. When the first weekly build goes online next week, you should be able to access it.
Legionwood: Tale Of The Two Swords Review
Thanks for the review. I agree with all of your points, and I'll just leave a few comments:
1. In the Final Edition, all of the Pins of Creation are still available in Chapter Four. Once the town of Klaim is destroyed, the man who trades the Mythril moves to Ascara Mine and is accessible there.
2. I would love to have a better party selection interface (this was actually something I tried to revamp for the Final Edition) but it would require a script and lots of new Call Script commands that would have to be implemented throughout the game. Early in development, I tried a few party selection systems and IIRC, they conflicted with the other scripts, so I evented a very basic one.
3. The unwinnable battles are not present in the sequel. I understand a lot of people weren't quite clear that you had to lose these battles. I avoided using them again.
1. In the Final Edition, all of the Pins of Creation are still available in Chapter Four. Once the town of Klaim is destroyed, the man who trades the Mythril moves to Ascara Mine and is accessible there.
2. I would love to have a better party selection interface (this was actually something I tried to revamp for the Final Edition) but it would require a script and lots of new Call Script commands that would have to be implemented throughout the game. Early in development, I tried a few party selection systems and IIRC, they conflicted with the other scripts, so I evented a very basic one.
3. The unwinnable battles are not present in the sequel. I understand a lot of people weren't quite clear that you had to lose these battles. I avoided using them again.
Legionwood: Final Edition released!
Well, I always imagined Merces not as an evil character, but as a neutral character. Basically, he was in Terminus' employ because he was drawn to the powers that Castoth provided him with, but he didn't quite realise the extent of the deeds he would be ordered to do.
Legionwood: Final Edition released!
It's supposed to allude to her being stuck there fighting him for all eternity, but I intentionally made it ambiguous. Glad to hear you enjoyed the game! The sequel is still in development, but you can play the entire first chapter (about 4 hours long) if you're eager for more!
Legionwood: Final Edition released!
@Ragnarok: Level 33 should be fine. I once completed the game at around level 36.
@Jeroen_Sol: The bugs that were present in the older versions should have all been addressed by now, but please let me know if you find any more. In this version, the Rift Entity is unchanged, but if you defeat him, you unlock a harder version of the final boss that may challenge you. Again, I must stress that the major change in this version is the writing. The rest of the changes are mainly tweaks and additional polishes.
@Jeroen_Sol: The bugs that were present in the older versions should have all been addressed by now, but please let me know if you find any more. In this version, the Rift Entity is unchanged, but if you defeat him, you unlock a harder version of the final boss that may challenge you. Again, I must stress that the major change in this version is the writing. The rest of the changes are mainly tweaks and additional polishes.
Class System
That's the kind of situation I was aiming for. It's basically a test of how well you can adapt to a dangerous situation when caught off guard. There will be other such situations in the game - essentially every time you enter a Gate, at the end of each Chapter.
Class System
That's a good point. In future revisions, I'll add some more chests with healing items there, but otherwise I wanted that part of the game to catch you off guard.













